Friday 25 March 2016

Major project 8

a little more about the technical aspects of the animation.
there are 3 distinctive styles taking place in my sequence, the first is the book itself, the motion of the pages as they turn, this will have to be done last due to the need of the first and last frames of the other animations to be manipulated in photoshop.
the second is the flash animation of the creatures in motion, and the third and final is the medieval style scenes.

there are so many ways I could animate the pages turning, a few effects in FX and after effects amongst others, rotoscoping film, using 3d models, but for the traditional look i want for the animation I will be using the good old fashioned frame by frame approach. i've chosen this way because I belive it gives me full control over every micro-detail of the animation, and although time consuming it is again, in my opinion, the most fitting way to get the feel I want from the final product.
that isnt to say I havent looked at the other ways of doing things, in fact some if the resources have been very helpful in planning out the frames.
a few noteworthy resources:






as to the animal flash motions, the greatest resource ive found is the gigantic reservoir of videos of them on youtube and streaming sites (david attenborough has played no small part in providing them). but also I found this wonderful database of animation tutorials, including many animals movements broken down and explained, this was of particular help for the Leviathan. pinterest boards are also great for getting a multitude of images of animals to study.


another good gif of animal motion was this one:




for the medieval styled animated section I have been looking at old Diorama theaters like this one

this is because i'll be doing essentially the same process but in after effects and how their puppets are rigged. i've also been looking at retro computer games like mario and sonic because they use a technique called parallax scrolling to give the illusion of depth with the motion, this will be most useful with the animation of the sea in two of the pages.






for an animation about mythical creatures, ive sure learnt a hell of a lot about how real world animals move. reminds me of that saying about how everything in fantasy has its basis in reality. 




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